Quick Start Guide
This guide will help you prepare for using Plyxa3D when it becomes available through our early access program.
What is Plyxa3D?
Plyxa3D is an AI-powered platform that transforms single images into high-quality 3D models. Built on Meta's SAM 3D research, we're creating a production-ready platform for game developers, e-commerce businesses, content creators, and architects.
Prerequisites
To participate in the Plyxa3D early access program, you'll need:
- Early access invitation - Apply at our early access form
- An image to convert - Any photo of an object (JPG, PNG, or WEBP)
- Your use case - Tell us about your project (game development, e-commerce, architecture, etc.)
How Early Access Works
Step 1: Apply for Access
- Fill out the early access application form
- Tell us about your project and intended use case
- Submit your request and wait for approval
Step 2: Onboarding
Once approved, you will receive:
- Platform access credentials
- API documentation and example code
- SDK packages (when available)
- Support channel access
- Usage guidelines
Step 3: Start Creating
Depending on your use case, you'll be able to:
- Upload images through the web interface
- Generate 3D models using our API
- Export in multiple formats (OBJ, FBX, GLB, USD, STL, PLY)
- Integrate into your existing workflows
Expected Features
Supported Input
- Single photos of objects (no multi-angle photography required)
- JPG, PNG, WEBP formats
- Recommended: clear, well-lit photos with single centered objects
Output Formats
- OBJ - Universal compatibility
- FBX - Autodesk/Unity/Unreal integration
- GLB - Web-ready, compact format
- USD - Pixar format for high-end pipelines
- STL, PLY - Additional formats for specific use cases
Quality Levels
- Standard: Fast processing for rapid prototyping
- High: Balanced quality and speed
- Ultra: Best quality for production use
Use Cases
We're currently working with early access participants in these areas:
Game Development
- Rapid asset creation for indie and AAA studios
- Character, prop, and environment modeling
- Integration with Unity, Unreal Engine, Godot
E-commerce
- 3D product visualization
- AR/VR shopping experiences
- Product catalog enhancement
Architecture & Real Estate
- 2D to 3D conversion
- Virtual walkthroughs
- Space visualization
Education & Training
- 3D educational content
- Interactive learning materials
- Virtual laboratories
Integration Examples
When the API becomes available, integration will be straightforward. Here's what we're working on:
Python SDK (Planned)
# Example of how the Python SDK might work
import plyxa3d
client = plyxa3d.Client(api_key="your_api_key")
# Create a reconstruction job
job = client.reconstruct(
image_url="https://example.com/product.jpg",
quality="high"
)
# Check status and download when complete
if job.status == "completed":
job.download("./model.glb")JavaScript SDK (Planned)
// Example of how the JavaScript SDK might work
import { Plyxa3D } from '@plyxa3d/sdk';
const client = new Plyxa3D({ apiKey: 'your_api_key' });
// Create reconstruction job
const job = await client.reconstruct({
imageUrl: 'https://example.com/product.jpg',
quality: 'high'
});
// Poll for completion
const result = await job.waitForCompletion();
const model = await result.download();Development Timeline
We are actively developing and refining the platform based on early access feedback. Current priorities include:
- Platform stability and performance
- API design and developer experience
- Export format compatibility
- Documentation and examples
- Integration patterns for popular game engines and frameworks
Get Notified
To stay updated on Plyxa3D progress:
- Apply for early access at https://heyforms.org/form/k3no2tPP
- Follow our blog for development updates
- Check back for API documentation as features become available
Need Help?
Early access participants will receive:
- Direct support from our development team
- Documentation previews
- Integration assistance
- Feature request priority
Plyxa3D is currently in early access. Features, APIs, and documentation are subject to change as we refine the platform based on user feedback.
Documentation